This course is a hands-on introduction to the technology and mindsets of making. Projects will introduce students to coding, engineering, and design thinking by leveraging tools like Arduinos, 3D printers, laser cutters, and more. Wearable tech, 3D printed boats, line-following robots, and electronic music instruments are just a few examples of potential projects created in this course.
Students developed Arduino-controlled electronic music instruments using a variety of sensors and electronic components.
Students used Arduinos to develop interactive arcade games (claw machine, skeeball machine, etc.)
Students developed Arduino solutions (e.g. LED field goal posts that light up when the ball goes through, speedometers, etc.) to improve the Newman athletics experience.
Students built and programmed an Arduino-controlled (FRC base kit) robot capable of breaking ground for the new science building.
Students designed and programmed an Arduino-controlled robots to compete in a variety of challenges.
Students developed a series of Arduino-controlled puzzles for their peers to attempt to escape from the makerspace!